In object-oriented programming, a class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods). A class can be considered a blueprint for an object, and an object is an instance of a class.
In object-oriented programming, a class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods). A class can be considered a blueprint for an object, and an object is an instance of a class.
In object-oriented programming, a class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods). A class can be considered a blueprint for an object, and an object is an instance of a class.
In object-oriented programming, a class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods). A class can be considered a blueprint for an object, and an object is an instance of a class.